3D APPAREL

Adidas Run-DMC and Keith Haring Special Edition Shoe

Responsible for Sculpting, Modeling, Topology, UV, Texturing, Lighting and Rendering

Applications used: Zbrush, Maya, Substance Painter, Arnold.

PROCESS WORK

base_mesh_sculpt
base_mesh_sculpt

Process work from base mesh created in Maya. Sculpting process in Zbrush.

high_res_sculpt
high_res_sculpt

This is the finalized high resolution high poly model in Zbrush.

retopo_process_01
retopo_process_01

Retopologizing the high res mesh in Maya.

retopo_process_02
retopo_process_02

Retopologizing the high res mesh in Maya. Tongue of shoe completed.

adidas_UV_snapshot
adidas_UV_snapshot

UV's created in Maya using 2k maps. Auto layout

substancePainter_screenshot
substancePainter_screenshot

Texturing the tongue label of shoe, using photoshop to generate normals for raised look.

runDMC_adidas_render_01
runDMC_adidas_render_01

High resolution final render in Maya with Arnold.

runDMC_adidas_render_02
runDMC_adidas_render_02

High resolution final render in Maya with Arnold.

runDMC_adidas_render_03
runDMC_adidas_render_03

High resolution final render in Maya with Arnold.