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3D APPAREL
Adidas Run-DMC and Keith Haring Special Edition Shoe
Responsible for Sculpting, Modeling, Topology, UV, Texturing, Lighting and Rendering
Applications used: Zbrush, Maya, Substance Painter, Arnold.
PROCESS WORK

base_mesh_sculpt
Process work from base mesh created in Maya. Sculpting process in Zbrush.

high_res_sculpt
This is the finalized high resolution high poly model in Zbrush.

retopo_process_01
Retopologizing the high res mesh in Maya.

retopo_process_02
Retopologizing the high res mesh in Maya. Tongue of shoe completed.

adidas_UV_snapshot
UV's created in Maya using 2k maps. Auto layout

substancePainter_screenshot
Texturing the tongue label of shoe, using photoshop to generate normals for raised look.

runDMC_adidas_render_01
High resolution final render in Maya with Arnold.

runDMC_adidas_render_02
High resolution final render in Maya with Arnold.

runDMC_adidas_render_03
High resolution final render in Maya with Arnold.
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