
3D PRODUCTS
Samsung 360 Camera
Responsible for Sculpting, Modeling, UV, Texturing, Lighting and Rendering
Applications used: Zbrush, Maya, Substance Painter, Arnold, Headus UV layout.
PROCESS WORK
3D model of Samsung's 360 Camera. Modeled in Maya and Zbrush. Textured in Substance Painter. Lighting and rendering with Arnold.
3D model of Samsung's 360 Camera. Modeled in Maya and Zbrush. Textured in Substance Painter. Lighting and rendering with Arnold.
3D model of Samsung's 360 Camera. Modeled in Maya and Zbrush. Textured in Substance Painter. Lighting and rendering with Arnold.
3D model of Samsung's 360 Camera. Modeled in Maya and Zbrush. Textured in Substance Painter. Lighting and rendering with Arnold.
Created a base mesh in Maya and used the boolean cut out system in Zbrush to make the panels and rounded grooves.
Retopology mesh in Maya.
Retopology mesh in Maya.
Created UV layout in Headus UV layout and edited slightly in Maya.
Camera with final textures in Substance Painter.
Norelco 7000 Series Shaver
Responsible for Sculpting, Modeling, UV, Texturing, Lighting and Rendering
Applications used: Zbrush, Maya, Substance Painter, Arnold, Marmoset.
PROCESS WORK
Final Marmoset render.
Final Marmoset render.
(top)Final Maya model and topology. (image below) Texturing process in Substance Painter.
Maya clean model render.
Fine tuning the base mesh in Zbrush.
Norelco shaver head and parts UV layout.
Norelco shaver body and UV layout.